Museum Participation

Genuine participation in museums goes beyond simply “taking part.” It means sharing authority, decision-making, and power, and rethinking the boundaries between professionals and the public. Museum Participation: New Directions for Audience Collaboration presents inspiring examples and insights that show how museums can enable meaningful participation.
Learning From Museums – Visitor Experiences and The Making of Meaning

Learning from Museums offers a comprehensive look at how museums foster learning, integrating research on free-choice learning with insights into the evolving role of museums.
The Museum Experience Revisited

The Museum Experience Revisited by John H. Falk and Lynn Dierking offers an in-depth exploration of museum visits through the eyes of the visitor. Originally published in 1992 and revised to incorporate two decades of new research and practice, the book presents its ideas in an accessible, non-technical manner. Using the Contextual Model of Learning, it examines how personal, social, and physical contexts shape the museum experience before, during, and after a visit, while encouraging new ways of thinking about museum philosophy and practice.
Interactive Stories and Video Game Art

Interactive Stories and Video Game Art explores how cohesive teamwork and a shared design language enable emotionally rich storytelling in games, illustrated through case studies like The Last of Us, Journey, and Minecraft.
Drawing Basics and Video Game Art

Drawing Basics and Video Game Art bridges classical art and video games, offering a comprehensive guide to drawing and design—from light and anatomy to concept development—so developers can create emotionally engaging game worlds.
Design Things That Make Sense

Design Things That Make Sense shows how to create tech products people truly want to use. With practical tips and human-centered thinking, it helps teams design innovations that last.
A Research Agenda for Social Innovation

Research Agenda for Social Innovation explores the future of social innovation and the key research questions shaping this dynamic field. International experts examine its history, theory, and applications across education, poverty reduction, environmental policy, and health, highlighting the structures and conditions needed to harness social innovation for addressing major societal challenges.
Emerging Technologies and Museums – Mediating Difficult Heritage

This book explores how emerging technologies in museums can reveal silenced stories, challenge assumptions, and create alternative experiences. Through theory and case studies, it shows how “awkward” or contested heritage can be engaged with in innovative and meaningful ways.
Museum Innovation – Building More Equitable, Relevant and Impactful Museums

Museum Innovation examines how museums can embrace social innovation to become more equitable, relevant, and impactful. With insights from international scholars and practitioners, the book explores pressing issues—from climate change and COVID-19 to diversity, inclusion, and repatriation—offering strategies for museums to act as meaningful agents of social change.
Triple Bond – Essays on Art, Architecture, and Museums

Triple Bond explores the intricate, historical relationship between art, architecture, and the museum. Through fourteen essays, Wouter Davidts examines how artists and architects engage with museum spaces, featuring case studies from institutions like the Stedelijk Museum, Tate Modern, and MAS Antwerp. The book offers in-depth analyses of artistic interventions and the evolving dialogue between disciplines within the museum context.