MuseoSpace always aspires to take on an interdisciplinary approach towards current and relevant topics in the cultural sector, with the ultimate goal of driving innovation and working towards change, value, and impact. In constant dialogue with individuals from a wide variety of fields and backgrounds, MuseoSpace engages museum professionals, researchers, scientists, experts, artists, economists, and citizens who share their expertise and perspectives through interviews, articles, and presentations. In this spirit, the i-Game podcast series, complements the research activities of the i-Game project by offering diverse viewpoints from game developers, museum, textile, and fashion professionals, as well as project partners, who share their insights, expertise, and understanding of game development.
The i-Game project, implemented under the Horizon Europe Programme, aims to build a community for the co-creation of games with high impact on innovation, sustainability, social cohesion, and growth. By creating an accessible platform for designing and developing open-source games, it enables collaboration among actors across various ecosystems within the cultural and creative sectors and industries (CCSI), enhancing innovation with positive social and environmental outcomes. The show is hosted by Diana Fehr and Eszter Gajewszky and produced by MuseoSpace Foundation, a partner of the i-Game project.
Description of the episode
Hi, welcome to the i-Game community podcast, where we highlight the voices of those who help shape this project. My name is Eszter Gajewszky, and I will be your host.
In this episode, we are joined by Margherita and Leonardo, researchers from the University of Florence whose work explores the intersection of game design, fashion, and sustainability. They highlight how games can support behavioural change, make complex sustainability challenges more tangible, and inspire more meaningful engagement with fashion, cultural heritage, and learning through play.
Stay tuned to find out their insights on the potential of cultural games.
Margherita Tufarelli, PhD, is an Assistant Professor at the Department of Architecture, Università degli Studi di Firenze. Her research investigates the impact of digital and sustainable transitions on fashion design, examining how they transform processes, practices, and imaginaries within the fashion industry, with a particular focus on the intersections between design cultures and manufacturing systems.
Leonardo Giliberti, PhD, is a Research Fellow at the Department of Architecture, University of Florence. His research focuses on the transformative impact of digitalisation on fashion design processes, exploring how emerging technologies are reshaping creative methodologies and industry practices in contemporary fashion.
Description of the episode
Hi, welcome to the i-Game community podcast, where we highlight the voices of those who help shape this project. My name is Eszter Gajewszky, and I will be your host.
In this episode, we are joined by Daniela, a researcher, educator, and interactive designer whose work explores how immersive media and games can create positive social impact. Together, we discuss the role of games in museums and cultural heritage, the balance between fun and learning in serious games, and how immersive technologies can foster understanding, reflection, and community engagement.
Stay tuned to discover Daniela’s insights on the potential of cultural games.
Dr. Daniela De Angeli is a researcher, interactive designer, and educator with over a decade of experience creating games and immersive experiences. She is currently FH-Professor of Immersive Media Technologies at the University of Applied Sciences St. Pölten and Co‑Director of Echo Games CIC, a community‑interest company developing applied games. In her work, she uses interactive technology, immersive media and artificial intelligence to support meaningful experiences, critical reflection, and positive social impact.
Description of the episode
Hi, welcome to the i-Game community podcast, where we highlight the voices of those who help shape this project. My name is Eszter Gajewszky, and I will be your host.
In this episode, we are joined by Yirogos, a game designer from Greece, who focuses on inclusive game design. He believes that games can bring people together and highlights the importance of creating games that bridge accessibility and bring diverse groups together.
Stay tuned to find out his insights on the potential of cultural games.
Yiorgos Deligiannis is the founder of Prototypingames, an independent game design studio based in Thessaloniki, Greece. Originally from Corfu, Yiorgos has been creating board games since childhood, and his company is focused on inclusion in play. His work centres on designing games that are fully accessible to players with visual impairments, colour blindness, and learning differences. Yiorgos is also the creator of several educational and inclusive games, including Mpirimpolexo, Karta1, and Monsterakia, and is currently developing new projects that bridge accessibility, cultural heritage, and hybrid play experiences.
Description of the episode
Hi, welcome to the i-Game community podcast, where we highlight the voices of those who help shape this project. My name is Eszter Gajewszky, and I will be your host.
In this episode, we are joined by Em Hansen, a queer scholar of video game culture who works at the intersection of culture policy and games. As a researcher for the Horizon Europe Project EPIC-WE, they have experience in facilitating multiple game jams, meaningful co-creation, and inclusivity and diversity in game design.
Stay tuned to find out their insights on the potential of cultural games.
Em Hansen (They/Them) is a queer and neurodivergent scholar of video game culture, facilitator of game creation, and an avid advocate for game-cultural justice. They hold a master’s in Aesthetics & Culture from Aarhus University and have specialised in the intersection between cultural co-creation, inclusion, and diversity, and the video game industries. The last two years, they have been part of the European Horizon project EPIC-WE and have researched, facilitated, and evaluated the Cultural Game Jam format as a method of remediating cultural heritage through games.
Description of the episode
Hi, welcome to the i-Game community podcast, where we highlight the voices of those who help shape this project. My name is Eszter Gajewszky, and I will be your host..
In this episode, we are joined by Eva, a community and project manager from the Estonian VR and AR association. We invite her to share her knowledge and expertise on how XR and gaming can open up new collaborations and dimensions for cultural institutions, as well as their ability for community building.
Stay tuned to find out her insights on the potential of cultural games.
Eva Roosaar is a community builder, project manager, and emerging technology enthusiast working at the intersection of technology, creativity, and people. She currently serves as Community and Project Manager at the Estonian Virtual and Augmented Reality Association, where she leads international XR projects, develops industry ecosystems, and organises conferences and events that bring together XR enthusiasts from across Europe. In recent years, Eva has developed a strong interest in game development and the gaming industry as a whole. She has taken her first steps in game creation through learning game engines and 3D modelling, exploring both the technical and creative sides of development. Alongside this, she is deeply interested in how gaming and technology intertwine – from immersive experiences to interactive storytelling. Eva views gaming not only as an industry, but also as a lifestyle, creative outlet, and a career choice
Description of the episode
Hi, welcome to the i-Game community podcast, where we highlight the voices of those who help shape this project. My name is Eszter Gajewszky, and I will be your host.
In this episode, we are joined by Alysha, a digital archivist from the Powerhouse Museum in Sydney. She is also a PhD researcher focusing on how museums can engage with games, game developers, and gaming communities more meaningfully. We invite Alysha to share her expertise on game preservation, contesting narratives, and the benefits of interactive learning.
Stay tuned to find out her insights on the potential of cultural games.
Alysha Connor is a specialist in preserving and managing time-based media, with a particular focus on the cultural significance of video games and digital heritage. She is the Variable Media Archivist at the Powerhouse in Sydney, where she oversees the long-term preservation of analogue and digital objects, including games, interactive media, film, and oral histories.
As a PhD researcher at Deakin University, Alysha investigates how museums can more meaningfully engage with game developers, players, and broader gaming communities to help institutions understand, collect, and care for games.
Alysha has presented widely across the GLAM and games sectors and has written extensively on digital preservation, technological obsolescence, and the challenges facing museums as they work to safeguard playable games and support community-driven digital heritage.
Description of the episode
Hi, welcome to the i-Game community podcast, where we highlight the voices of those who help shape this project. My name is Eszter Gajewszky, and I will be your host.
In this episode, we are joined by Anne Rahbek, a digital entrepreneur who is the founder and creator of GoZeek, an app designed to make museum experiences more engaging for children. We invite Anne to share her expertise on cultural games, technology and how digital game tools can not only be used to engage with museums, but also to connect generations through play and curiosity.
Stay tuned to find out her insights on the potential of cultural games.
Anne is a builder of curiosity. She is the founder of GoZeek, a game that transforms museum experiences into playful digital missions, making cultural experiences more engaging for children. Through GoZeek, she invites children to look closer at art and to engage with it in a curious and active way. With a background in both IT and art history, Anne combines the best of both worlds in her app. She believes technology should not replace real-world experiences but should enrich them. For Anne, play is not a distraction from learning, but its most natural form.
Description of the episode
Hi, welcome to the i-Game community podcast, where we highlight the voices of those who help shape this project. My name is Eszter Gajewszky, and I will be your host.
In this episode, we are joined by Christos Papachristou, a board game creator from Greece, who has also participated in one of the game jams hosted by I-game. We invite Christos to share his expertise on game development, in both an online and offline setting, the challenges of creating games for children which are both educating and entertaining and how games help us to re-explore the magic of play.
Stay tuned to find out his insights on the potential of cultural games.
Christos Papachristou is first and foremost a storyteller. He is the founder and owner of My Greek Games, a company specialising in board games that both entertain and educate children and adults about Greek mythology and history, but always with an artistic twist. Christos is passionate about culture and history and the stories beneath the stories. He believes that games aren’t just about winning or losing—they’re about laughing together, learning something new, and discovering how much fun it is to connect.
For him, play is magic—and every roll of the dice is a chance to bring children of all ages closer.
Description of the episode
Hi, welcome to the i-Game community podcast, where we highlight the voices of those who help shape this project. My name is Eszter Gajewszky, and I will be your host. Each episode, we invite someone from our community to share their ideas, knowledge, and experience, as i-Game is not only about the co-creation of games, but also about creating a community.
In this episode, we are joined by Nicolai Steffensen, a Digital Design student from Denmark, who has participated in multiple game jams, including the one organised by i-Game. As a valuable member of the gaming community, we invite Nicolai to share his experiences and thoughts on the co-creation of games, how cultural game design can make storytelling more engaging, and how games can open new ways of experiencing culture.
Stay tuned to find out his insights on the potential of cultural games.
Nicolai is 28 years old, born and raised in the far north of mainland Denmark, and a Digital Design master’s student at Aarhus University, where he also got his bachelor’s degree in Digital Design.
In his words: Despite how the name sounds, it’s actually a humanities degree, where you get taught every aspect of the design process for almost everything digital, from user research to making prototypes in code or hardware and understanding the interaction between a person and a digital object. Several courses throughout the degrees revolved around digital art and artefacts, where video games were naturally part of that.
Last semester, I worked on making games/ game experiences in 2 courses, one directly involved with Epic-We by making a VR game through that, and in the other course, making interactive game-like prototypes using many different interaction technologies at the department research center at Aarhus University, called CAVI.
I remember playing video games all my life. One of my earliest memories is walking into the computer room, climbing on the office chair, and playing 3D Pinball: Space Cadet, which came pre-installed on whatever that Windows edition was. I have continued to play video games ever since. Just as a quick list, I remember playing a lot of Pokémon on a Game Boy Advanced SP, the after-school care had both PS2s, where we’d play Tekken and some games with the EyeToy, and PC, where we’d play flash games in the browser. Later, I got a PS2 and have had every PlayStation since, where most of my gaming time has been spent playing Call of Duty, FIFA, and Destiny 1 & 2, but have also played many other single and multiplayer games throughout time, and today I mostly play Destiny 2 and Football Manager.
Description of the episode
Oscar emphasizes the importance of positive psychology in game design and advocates for innovation through serious gamification. He sees games as powerful tools for engagement, education, and behavior change that can be used across various sectors.
From his point of view, i-Game should be seen as a big, serious game. A highly innovative and ground-breaking project that fosters community, shortens development time, bridges language and cultural differences, creates lasting positive emotions, and will provide the opportunity to attract diverse talent to the games industry. Thank you for tuning in!
Dr. Oscar García Pañella holds a PhD degree in Electronic Engineering and a Post Doc in Entertainment Technology. He’s enjoyed several stages abroad, like at the IMSC (Integrated Media Systems Center, USC, USA, 1998), at the VIS Lab (UCI, USA, 2005) and at the Entertainment Technology Center (CMU, USA, 2008-2009). He works as a consultant and researcher on the implementation and design of Serious(Applied) Games and Gamification campaigns. Oscar directs the first Videogame and Serious Games University School in Barcelona (ENTI-UB), an online Master in Gamification & Transmedia Storytelling (IEBS) and the Serious Games Lab incubator initiative. Oscar is an active member of the EU Research community in projects such as Gamewise, gameBIZ, Playing for Real, JamToday, Robogenius, interSTEM and i-Game. In addition to that, Oscar partners as a senior Gamification consultant in Cookie Box, a Gamification consultancy. Oscar belongs to the Forbes’s Top 100 list of Creative people and he’s a TEDx lecturer.
Camilla appreciates the multidisciplinary nature of her work, valuing the freedom to connect diverse fields such as architecture, design, engineering, and cultural management, even though she acknowledges the challenge of maintaining the right balance among them. She sees museums as vital storytellers that preserve cultural heritage, enhance identity, and foster well-being and cultural exchange. However, she also recognizes the difficulty museums face in staying connected to diverse communities, emphasizing that they must focus on society to play a key role in driving social innovation.
TMP sees the i-Game project as an experiment in bridging different worlds and building new knowledge and skills in gamification to foster learning and collaboration among diverse stakeholders. The project aims to help museums better connect with their local and global communities, enhance their digital transformation, and promote a deeper understanding of museums and their values. The challenges Camilla identifies include the difficulty of exploring new areas, establishing effective collaboration processes, and maintaining the motivation of those who join the platform. Additionally, she stresses the importance of ensuring a human element behind the technological structure to encourage stakeholders to embrace new opportunities for knowledge sharing.
Try not to miss the story of Frederick the Mouse 😉
Thank you for tuning in!
Camilla has a multidisciplinary background connecting Architecture, Relational Design, and Cultural Management, holding a Ph.D. in Management Engineering from the Politecnico di Milano. In particular, her academic research focused on digital technologies in value co-creation processes, related to museums and cultural institutions.
She has contributed to the Observatory of Digital Innovation in Culture at the Politecnico di Milano, where she conducted qualitative research on cultural practices, and she facilitated workshops with cultural professionals. Camilla offers a broad experience in creating collaborative processes using social and digital innovations across different disciplinary fields, especially the cultural and creative industries and education. She has actively promoted social impact through her roles as a trainer at various institutions, focusing on Human-Centered Design methodologies, innovative teaching methods, environmental awareness, and inclusive communication practices.
Giulio emphasizes the power of data for informed decision-making, aiming to understand and influence outcomes for the greater good. He sees the i-Game project as an opportunity to create a meaningful impact through games that foster well-being, fun, and life-long connections. The project seeks to create a protected environment for cultural games that bring people together and promote cultural understanding. While the correlation between culture and games is acknowledged, Giulio stresses the importance of incorporating fun and playful elements into project development to enhance engagement and impact. Despite facing technical and collaborative challenges, the project should also focus on developing a common and inclusive storyline.
Thank you for tuning in!
Giulio Asta is a dynamic social innovator and project manager driven by a passion for high-impact initiatives. With extensive expertise in managing and designing EU projects, he excels at fostering digital transformation and business innovation through strategic training paths. His roles have spanned managing EU projects at Open Impact SRL to leading digital education initiatives at Informatici Senza Frontiere. Giulio’s skills in change management, stakeholder engagement, and knowledge management have been pivotal in driving organizational success. He is also a seasoned educator, adept at imparting digital skills and effective communication techniques to adults and professionals. His commitment to
Poopy is a passionate game player and a strong supporter of the i-Game project and its consortium. In her role at KEPA, she is actively involved in numerous EU projects that support Greek SMEs in Thessaloniki, focusing on bridging diverse sub-sectoral needs, fostering knowledge exchange, and enhancing entrepreneurial skills. She emphasizes the importance of integrating business within cultural communities, noting that while Greece has a rich cultural history, it lacks a clear strategy for developing its Creative and Cultural Industries (CCIs). She also highlights challenges in the various sectors, such as understanding motivations for effectively engaging different industries, overcoming sectorial language barriers, and navigating difficulties in creating joint activities.
Poopy views the i-Game project as a space where culture and the gaming community can interact, with the goal of building a multidisciplinary community that influences both cultural professionals and game developers while promoting social impact, cultural and economic development, and inclusion. The challenges she identifies include motivating stakeholders to join the community, raising awareness of the benefits of games for other sectors, and effectively integrating games into capacity and community building.
Thank you for tuning in!
Poppy Oikonomou is a HR Developer, Project Manager and Learning Facilitator. During her extensive professional experience of 25 years, she has developed and managed a large number of European and national projects under different funding Programmes. She is a certified adult trainer and workshop facilitator, having designed and implemented many training courses for the private and the public sector. She is currently working at Business and Cultural Development Centre – KEPA’s EU Programmes Department and she is a team member of the Hellenic Design Centre.
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